
The most intriguing new Forge feature is the "trait zone." Players can set trait zones atop different portions of the map and customize different attributes for those areas. For those like me, who are prone to accidentally deleting objects, this feature will prove to be a godsend. Perhaps the most appealing new feature is “lock,” which permanently keeps a piece on the field until the setting is removed. Those looking to create a sequence of pieces can use the duplicate feature to quickly create identical structures to place together. Different pieces can now be locked together seamlessly with the new magnet feature, which will see pieces lock together like a jigsaw puzzle. Individual pieces can now be highlighted, making it easier to keep track of what's being moved around. Fans will be happy to know that developer Certain Affinity has aimed for a greater sense of user-friendliness this time around. Shadows will appear in real-time through the map's natural light sources and also from the various artificial light pieces available.īut visuals aren't the only thing improved in Halo 4.


Objects that are placed in outdoor areas will create realistic shadow effects. Erosion is a cavernous area located within a desert terrain, and Impact is set in an abandoned area in deep space filled with asteroids, craters, and UNSC facilities.ĭynamic lighting is a new addition to Forge that helps create a greater sense of immersion. Ravine is a lush green environment, similar in appearance to Halo 3's Valhalla.

This time around, the mode will feature three exclusive maps, each offering some much-need variety. Halo 4 brings back a fan-favorite mode: Forge.
